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Post Your Unity Layouts Here!

Discussion in 'General Discussion' started by Tim-C, Jan 24, 2012.

  1. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,077
    Hi everyone.

    I am really curious how people lay out their Unity workspaces. I would love to see them. I use the default 'Wide' layout normally, as it gives a lot of real estate and is easy to navigate the scene as well as edit objects.

    Tell me about why you use your specific unity layout and what you like about it! Post some pictures as well!
     
  2. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,293
    Depends on the project and working place, on a one monitor setup like the MacBook Pro, i normally start with:

    Game--------------------------------------------Hierarchy--Project-----Inspector---------------
    Scene/Profiler/Animation-----------------"--------------"--------------Console-----------------

    Whilst the Gameview has an 16:10 aspect ratio which is zoomed as big as possible regarding it's width and detaching the console from the Inspector column as soon as i have to care about bugs, as the messages don't take care of the width of the current window and therefore otherwise get lost.
     
    Last edited: Jan 24, 2012
  3. hippocoder

    hippocoder

    Digital Ape Moderator

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    Default wide :)

    Has all I need laid out in a fairly useful fashion with primary estates given to current view and inspector. Hierarchy and Project have smaller amounts.

    Space if it's needed will expand or I can drag. I haven't so far needed to change from this default arrangement.
     
  4. Cameron860

    Cameron860

    Joined:
    Jun 1, 2009
    Posts:
    764


    Two displays, left is 27" 16:10, right is 19" 4:3 rotated 90 degrees.

    I like to have the console visible right next to the game view for quick debugging. Top left scene view is top-down ortho and mostly used for quick navigation/picking and also for viewing debug rays ect when the game is running and I want to view something the in-game camera isn't looking at. Animation/Profile sit over mono on the right, I like to keep enough space to see most of the code window (so I can double check the source while the game is running) and it makes it simple to switch back and forth.

    I didn't like the default wide view because I found myself scrolling to much to find things, once a project gets to a certain size it gets a bit frustrating. For some reason I don't use the search filters anywhere near as much as I should.
     
    Last edited: Jan 24, 2012
  5. cannon

    cannon

    Joined:
    Jun 5, 2009
    Posts:
    751
    Tall with console attached to the bottom 1/3 of the scene view.
    At work where I have a much wider monitor, I modify it so that additionally the project and hierarchy windows are side by side instead of on top of each other.

    Btw, I've been meaning to request this, but can we have a separate layout for when the game is playing as opposed to editing, similar to how visual studio and eclipse switch between debug and editing layouts?
     
    HolBol and StarManta like this.
  6. Cameron860

    Cameron860

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    Jun 1, 2009
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    +1 :D

    Wouldn't need to be too complex, just some place where we can set which saved layout Unity auto switches to when the game is running, then it automatically switches back once stopped.
     
    Last edited: Jan 24, 2012
  7. doomprodigy

    doomprodigy

    Joined:
    Dec 12, 2010
    Posts:
    87
    I have mine like this.
    Scene/Project/Inspector
    Game/Hierarchy/Inspector

    I have a reasonably large screen. I used to have a smaller screen to the side with Visual Studio Open but it broke.
     
  8. Silence

    Silence

    Joined:
    Jul 9, 2011
    Posts:
    98
    Here's what I use, on my laptop:

    $UnityLayout.png

    Although my project is not based on visuals, so I don't need much game or scene view. Just a nice wide inspector.
     
    s6-dev-tria likes this.
  9. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
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    2,237
    How did you make change you mono editor theme?
    Edit : Nevermind, got it
     
    Last edited: Jan 24, 2012
  10. alexzzzz

    alexzzzz

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    Nov 20, 2010
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    1,353
  11. handsomePATT

    handsomePATT

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    Nov 30, 2010
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  12. DashCunning

    DashCunning

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    Apr 29, 2009
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    Working 2D, so really only need one scene view. Also, can't live without that second monitor.
     

    Attached Files:

  13. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
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    5,577
    Default tall for me :D
     
  14. vdek

    vdek

    Joined:
    Sep 2, 2011
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    This is how I use it.

    Going through one of the example projects for Unity 3.x Game Dev Essentials. I've spent the past month learning C# so I could start scripting in that rather than Javascript.

    One 26" 16:10 monitor @ 1920x1200 and another 24" 16:9 @ 1920x1080

    http://imgur.com/XjSvJ
     
  15. Duskling

    Duskling

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    Mar 15, 2011
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    1,197
  16. TheCasual

    TheCasual

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    personally (as i dont have dual display atm) i prefer everything in floating panels. Makes it easier to focus on the scene / game view - which is where most time is spent aside from mono develop

     
    Last edited: Jan 25, 2012
  17. AnomalusUndrdog

    AnomalusUndrdog

    Joined:
    Jul 3, 2009
    Posts:
    1,455
    I think this is the best one so far. My only problem when I do something like this is the Inspector gets squashed and some variable labels (long ones) get truncated. I wish Unity word-wrapped them instead. Maybe I shouldn't use long names? I always like variable names to be unambiguously self-descriptive without getting unnecessarily long, but sometimes, you can't have both.

    I also wish the Hierarchy View had a horizontal scrollbar, when traversing deep structures like character bones.
     
  18. TheCasual

    TheCasual

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    I second that!
     
  19. Codster

    Codster

    Joined:
    Apr 27, 2010
    Posts:
    440
    Only have one screen most of the time. But that is all I need most of the time. My "one size fits all" layout works pretty well for me. I don't have to see the animation/lightmaping or inspector at the same time so I don't; don't need to see the scene/game and Notepad++ (because who wants to use monodevelop) at the same time so I don't. Rarely need to use any other layouts, and that's great because switching layouts is 2 whole more clicks!!!

    Edit:
    Oh and a horizontal scrollbar would be excellent!
     

    Attached Files:

    Last edited: Jan 25, 2012
  20. cannon

    cannon

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    Jun 5, 2009
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    751
    @King

    That's exactly my layout :p
     
  21. _rem

    _rem

    Joined:
    Nov 3, 2006
    Posts:
    55
    Classic :

     
  22. karl_

    karl_

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    Mar 4, 2010
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    463
    Can't imagine working without the dual monitors:

     
    SarfaraazAlladin likes this.
  23. RobinS

    RobinS

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    Sep 2, 2011
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    Mine is like Karl's, just with dark skin and console at the bottom.
     
  24. karl_

    karl_

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    Mar 4, 2010
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    I used the Pro skin for all of about 2 minutes before switching back to the light version. I wish there was some way to set up custom skins...
     
  25. _Daniel_

    _Daniel_

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    Feb 28, 2007
    Posts:
    2,614
    This one's been working pretty good for me lately:
     

    Attached Files:

  26. alexzzzz

    alexzzzz

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    Nov 20, 2010
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    I like the darker one more, because the eyes get tired less. I don't understand why it is pro only, it has nothing to do with functionality ― just different colors.
     
  27. MatthewW

    MatthewW

    Joined:
    Nov 30, 2006
    Posts:
    1,355
    This is a bit of an exaggeration (laptop and upper screen are rarely in use):



    This has been my standard layout for years. Inspector is sandwiched between Project and Hierarchy, dual game/scene views, extra stuff (ie Asset Server) is docked alongside scene. It works well even on smaller laptop screens:

     
  28. TheCasual

    TheCasual

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    lol - epic
     
  29. Noisecrime

    Noisecrime

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    Apr 7, 2010
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    I love the symmetry of this and was about to try it out, until I realised that it would drive me mad selecting objects on the left panel and then having to move all the way to the right to access the inspector.
     
  30. Prodev101

    Prodev101

    Joined:
    Aug 6, 2010
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    This is my desk.

    Top Left is game screen.
    Left monitor is for main unity window.
    middle monitor is code edit and console.

    Right is a iMac for iPhone/android dev.

    This is actually Unity PS3 hence the blur!


    Chris
     

    Attached Files:

  31. Ebkac

    Ebkac

    Joined:
    Feb 3, 2012
    Posts:
    62
    I saw your screenshot and knew what book you were using before reading your post. I'm working through that same book, I am brand new to programming and Unity. Currently up to chapter 8 and have been using all the C# examples over the Javascript. I'm using a 13" MacBookPro currently but when I get past the learning stages, I'll definitely want to get a more robust layout going for efficiency.
     
  32. col000r

    col000r

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    Mar 27, 2008
    Posts:
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    @cannon: Stumbled across this thread today and thought your play-mode-layout-switching-idea was really good. After an hour of searching through the docs and experimenting I had this little editor-script. Fill in two names of actual layouts you have in the editor or make two new ones called PLAY and WORK and you're good to go. Every time you enter play-mode the PLAY layout is applied, whenever you exit play-mode you're put back into the WORK layout
     
  33. SiegfriedCroes

    SiegfriedCroes

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    Oct 19, 2013
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    Fairly basic, it might just be the default, I don't know ^^'

    $layout.png
     
  34. tswalk

    tswalk

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    Jul 27, 2013
    Posts:
    1,103
    $mydefault_unitylayout.jpg

    this is my center monitor, and i'll sometimes detach a panel for something to another monitor if needed...
     
    Dreamaster likes this.
  35. SubZeroGaming

    SubZeroGaming

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    Mar 4, 2013
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    Tall layout all the way :)

    So layout. Such tall. Wow. Very works
     
    HolBol likes this.
  36. TheRaider

    TheRaider

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    I use this except I have the console as a tab on the insepctor
     
  37. Tinker04

    Tinker04

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    So epic i gotta make mine like yours
     
  38. lmbarns

    lmbarns

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    Jul 14, 2011
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    1,466
    2 by 3 from the Layout dropdown.
     
  39. LaneFox

    LaneFox

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    Jun 29, 2011
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    It's changed a lot, but I think I've settled to it like this.. I like having the inspector on the left side but there are some alignment and fitting issues that periodically crop up with it over there.

    I throw in the profiler, mecanim or whatever on the bottom with the console and playmaker editor, the bottom is basically the space where all the stuff happens.

    I don't see anyone using the big icons in the hierarchies yet. I thought I might like them when i started playing with the 2d stuff but just can't seem to get into using them.
     

    Attached Files:

  40. deram_scholzara

    deram_scholzara

    Joined:
    Aug 26, 2005
    Posts:
    1,025
    So this is my layout.
    Unity Layout.jpg
    I spend most of my time looking at the Inspector, Hierarchy, and Project panels, so I decided to keep them in the middle.

    I picked the right side of the left monitor for the Console (and other panels there) because I look at it more than the Scene and Game views, but it doesn't take up a lot of my "glance time".

    The Scene view is on the left because I don't care about its proportions being messed up by the Console.

    The Game view animation panels are on the right because I like them to take up the full screen and also because it doesn't strain my neck/arm as much to swivel my chair to the right (vs left) since I'm right-handed and most of the work on those screens only uses the mouse (and usually just wasd and/or shift on the keyboard).
     
  41. RockoDyne

    RockoDyne

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    Apr 10, 2014
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    Right now is more of less the default, a few extra windows thrown in but mostly the same. I'm largely programming at the moment, so I don't worry too much about where everything is. If I start working on a level, I'll end up flipping tables and ransacking the layout.
     
  42. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,254
    Been using this layout since the beginning :p I guess it always worked for me, so i never changed it.

    I normally don't use it fullscreen, because i only have one monitor, so i have a portion of the right side for other things, like skype, web pages, youtube videos, twitch streams, etc. :p
    layout1.jpg

    But when i work fullscreen, this is what it looks like:
    layout2.jpg

    Not the best workflow, but works for me :)
     
  43. CDF

    CDF

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    Sep 14, 2013
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    640
    It's beautiful
     

    Attached Files:

    calmcarrots likes this.
  44. TylerPerry

    TylerPerry

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    May 29, 2011
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    I cant believe I used that horrible layout at one time.

    Now I use one similar to the default but with the hierarchy to the right side(with other windows tabbed on the inspector, hierarchy and scene/play windows depending on their function and/or size), on my PC at school I have the same but usually with a few windows on the second monitor.
     
  45. HarvesteR

    HarvesteR

    Joined:
    May 22, 2009
    Posts:
    485
    Here's Mine:



    I find that having multiple inspector and project panels is a very useful thing. When you're doing some complex object setting-up, I tend to lock one of the inspectors or project panels, and use the others to find the stuff I need.

    This layout takes up about 7/8ths of the total screen width, leaving room for a chat window on each side, more or less.

    The small panel on the top left is a tool I wrote to not have to constantly go back to the loading scene before playing. It switches scenes automatically, bypasses the main menu, skips texture loading (saves SO much time), and lets you set up a few cheats as well. On stopping the game, it loads the scene you were at before.

    That's about it I think. :)

    Cheers
     
    zoran404 and LaneFox like this.
  46. LaneFox

    LaneFox

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    Jun 29, 2011
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    Was mucking around last week wishing I could do that.. Read this and just went to tinker around to find how to add the tab. Really cool feature, thanks for sharing.
     
  47. Zeblote

    Zeblote

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    Feb 8, 2013
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    No. It's a mess!
     
    calmcarrots likes this.
  48. lorenalexm

    lorenalexm

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    Dec 14, 2012
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    Screenshot 2014-08-16 02.53.10.png

    Attempted to make mine as compact, yet functional, as possible seeing as I'm primarily working off of a MacBook Pro 13"; one of these days I will cave and purchase a cinematic display.
     
  49. djweinbaum

    djweinbaum

    Joined:
    Nov 3, 2013
    Posts:
    520
    Yeah I love double inspector. I was using Unity for quite a while before I learned about it. I saw it in the tips & tricks video in the live training archive. I feel like its kind of a secret Unity thing.



    My layout is pretty strange I think. I rely heavily on my second monitor because I like my scene/game view nice and big.
     

    Attached Files:

  50. fffMalzbier

    fffMalzbier

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    Jun 14, 2011
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    What a kind of monitor setup do you have?
    3X 1080p?