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post-release best practises

Discussion in 'Unity Ads & User Acquisition' started by mobidus, Apr 28, 2016.

  1. mobidus

    mobidus

    Joined:
    Mar 22, 2016
    Posts:
    22
    Hi,

    I'm not entirely sure if this is the correct forum section, but here goes.
    I was wondering, with the release of my game coming up, what are best practices for post-release work? How do you for example deal with the issue that ads are now enabled (main issue). And what about Analytics and test data? Do you use a separate project and copy/paste all code/assets/scenes in a 'production' project afterwards?

    Thanks,
     
  2. unity-nikkolai

    unity-nikkolai

    Joined:
    Sep 18, 2014
    Posts:
    540
    Good questions. You should still be able to use the same project.

    In the case of Ads, I would recommend adding your devices as Test Devices. Details on how to do so here.

    In the case of Analytics, you should be able to isolate production data from test data. I'll try to loop in someone from the Analytics team to provide you with more info on how this is done.
     
  3. mpinol

    mpinol

    Joined:
    Jul 29, 2015
    Posts:
    317
    unity-nikkolai likes this.
  4. mobidus

    mobidus

    Joined:
    Mar 22, 2016
    Posts:
    22
    Awesome! Thanks for these replies.
     
    unity-nikkolai likes this.