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Post Processing

Discussion in 'Open Projects' started by thaiduong299, Oct 3, 2020.

  1. thaiduong299

    thaiduong299

    Joined:
    Jun 18, 2016
    Posts:
    1
    Hi, what do you guys think about applying some post processing effects to the game?

    I think a bit of motion blur and depth of field will boost the overall presentation a lot. Since the game is using the Universal RP so performance won't be affected that much.

    Is it too early since most of the assets is not completed yet? But then again, these settings can be tweaked later.
     
  2. cirocontinisio

    cirocontinisio

    Joined:
    Jun 20, 2016
    Posts:
    884
    It is pretty early, as we haven't fully defined the style for the game. We'll come back to this later once we have some assets, the shader, and the characters!
     
  3. Neonage

    Neonage

    Joined:
    May 22, 2020
    Posts:
    287
    Firstly, URP doesn't support motion vectors yet :)
    And regular motion blur would be ugly for this art style IMO.

    But for depth of field I think we would need to make custom one, with more harsh and paintish effect like this: