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Post Processing Volume on a Pixel Perfect Camera

Discussion in 'Image Effects' started by Good_Punk, Dec 8, 2020.

  1. Good_Punk

    Good_Punk

    Joined:
    Aug 6, 2014
    Posts:
    81
    Hello,

    ich use a Pixel Perfect Camera for my 2D game. Now I wanted to add some bloom effects but if I add those to that camera they obviously also become pixel perfect. I want the bloom to specifaclly break the pixel perfection and be nice and smooth. How can I do that?

    (I've tried to setup a second camera, but I don't know how to setup the camera to only render the PP and not the actual image)
     
  2. GerrZa

    GerrZa

    Joined:
    Apr 1, 2021
    Posts:
    1
    same problem here.
     
  3. Pnvanol

    Pnvanol

    Joined:
    Jan 11, 2016
    Posts:
    116
    same problem here , urp seems problematic with this, didnt have this problem with built in render pipeline