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Post Processing v2 not working in basic scene

Discussion in 'Graphics Experimental Previews' started by BorisTI, Jul 21, 2019.

  1. BorisTI

    BorisTI

    Joined:
    Apr 21, 2012
    Posts:
    19
    I setup post processing v2 and cannot figure out what's wrong.

    Steps
    1) Create new project with HDRP 2019.2.0b9
    2) Install 2.1.7 Post Process v2 package and update HDRP to 6.9.0 (and dependencies)
    3) Add "Post Processing Layer" to camera, set layer to "PostProcessing"
    4) Add Empty Game Object, add "Post Processing Volume", set to isGlobal
    5) Set Empty Game Object to layer: "PostProcessing"
    6) Add new Profile to "Post Processing Volume"
    7) Add an effect to the Profile i.e. Vignette
    8) Enable all and change settings in effect

    At this point there are no visual effects being applied to the scene. What am I missing?
     
  2. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    616
    HDRP has its own post processing since Unity 2019.1 HDRP 5.7 so Post Processing V2 won't work with it.
    These effects are part of the volume system in HDRP.

    upload_2019-7-21_20-2-44.png


    LWRP/Universal Render Pipeline (being renamed from 2019.3 forward) will also have its own Post Processing in Unity 2019.3 and will also be using a similar volume system.
     
    adasov575 likes this.
  3. adasov575

    adasov575

    Joined:
    Jul 28, 2018
    Posts:
    3
    Thanks this helped me!
     
  4. Cineq

    Cineq

    Joined:
    Jun 22, 2014
    Posts:
    1
    Hi I have same issue with LWRP on Unity 2019.3.0f6

    1) Create new project with LWRP 2019.3.0f6 with LWRP 7.1.8
    2) Install 2.3.0 Post Process v2 package (and dependencies)
    3) Add "Post Processing Layer" to camera, set layer to "PostProcessing"
    upload_2020-2-10_19-10-37.png


    4) Add Empty Game Object, add "Volume", set to isGlobal and set same layer
    upload_2020-2-10_19-11-42.png
    6) Add new Profile to "Post Processing Volume"
    7) Add an effect to the Profile i.e. Vignette

    Can anyone help me?
    I am using 2D esperimental lights in my scene
     
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