Hey everyone, We're currently focusing on adding very simple post precessing effects on our mobile game. We're using the LWRP 5.7.2 (and thus the PP v2). When creating a Post Process Volume with very basic effect(s) (ie. chromatic aberration in fast mode, or even just tweaking the exposition in color grading), the game becomes very choppy on mobile (Android). The weird thing is: when using the profiler, we can see that the frame rate is stable around 60fps! It's as if this issue is not a performance bottleneck, but something like a rendering issue. Any similar cases out there?