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Post Processing Stack V2 not compatible with Physical camera

Discussion in 'Image Effects' started by jexmatex, Jul 24, 2018.

  1. jexmatex

    jexmatex

    Joined:
    Jun 23, 2016
    Posts:
    47
    Hello guys,

    i'm facing something, i dont know if it's a know bug or something wrong with what i do
    i have a camera with Physical camera on, i'm using script to change Focal length instead of FOV

    i recently update to Post Processing Stack V2 and when i enable " PostProcesseLayer" the physical check diseapear and options are hidden, and my FocalLengt script wont work anymore.

    any idea ?

    thanks by advance
     
  2. JohnSmith1915

    JohnSmith1915

    Joined:
    Apr 21, 2016
    Posts:
    143
    This problem is present for a long time, looks like Unity developers dont care it.
     
    Last edited: Aug 11, 2018
  3. josterday

    josterday

    Joined:
    Jan 22, 2018
    Posts:
    51
    I believe your CM virtual camera's properties take over the Physical Cam options, so it's graying out that box.
     
  4. JohnSmith1915

    JohnSmith1915

    Joined:
    Apr 21, 2016
    Posts:
    143
    The problem was resolved in last version (2018.2.6) and last version of Post Processing Stack.