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Post Processing Stack V2 and Ye Olde Oculus Problems

Discussion in 'AR/VR (XR) Discussion' started by snaxwel, Jul 8, 2019.

  1. snaxwel

    snaxwel

    Joined:
    Sep 26, 2017
    Posts:
    1
    So I have used v1 of the post processing stack with a good amount of success in VR in the past, but realized recently I should switch to v2. everything is up and running, but it looks real bad. the effects appear to be quite low resolution - none of the effects blur smoothly and are just pixellating most of the textures. Depth of field is where it is most noticeable, but bloom is also quite jagged in it's gradient (I know I know, but I have a specific reason to use DoF for this one). It also seems to be costing quite a bit more performance wise.

    Has anyone else noticed this quality drop and fixed it? Is there a downside to using the old v1?
     
  2. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    the last version that works in VR for me is "preview 2.0.17", the 2.1.x series have errors. Best thing you can do is file a bug report on those and switch to 2.0.17 - I filed a bug report and it was already a known issue, so it seems this is an ongoing thing.