Hello, I'm using a render texture to render my scene using the Post-Processing Stack v2. It works fine till 4096x2048. But at 8192x4096, the Ambient Occlusion's Multi-scale Volumetric Occlusion gives darkened lines on the planes facing the camera, which prevents to do hi-res screenshots of my game. Did I hit some hard limit in the AO shader ? Is there any way to fix that ? Note: the Scalable Ambient Obscurance works fine, though, but it's not a suitable replacement as it creates weird outlines whatever the resolution is.