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Post processing stack v2.0 not working with Universal Rendering Pipeline

Discussion in '2019.3 Beta' started by nasos_333, Aug 27, 2019.

  1. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,360
    Hi,

    I did few tests and the Post processing stack v2.0 is not working with Universal Rendering Pipeline in Unity 2019.3 Beta.

    Is this a known bug or need something else than import the package to activate it properly ?

    Thanks for any insight in this issue.
     
  2. id0

    id0

    Joined:
    Nov 23, 2012
    Posts:
    455
    Of course it's not working.The universal rendering pipeline has its own post-process. At least that's what it says.
     
    nasos_333 likes this.
  3. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
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    I know, but why block working of stack v2.0, since unity had tutorials to extend stack v2.0 for lwrp, so would be best to support the custom work for that as well
     
  4. id0

    id0

    Joined:
    Nov 23, 2012
    Posts:
    455
    HDRP have same problem. But in the end this post processing was made specially for this pipeline, and this mean it faster, and look better (I think) You cannot made custom post effect probably, that's sad.
     
  5. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,360
    I agree, though i dont see the reason why not have also the old stack work with it as it did before and the new optimized effects as well, unless there is some technical reason.

    It just seems strange to have Unity say make custom effects for LWRP and then remove the ability to run them.