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Post-processing Stack moving from Render-texture to normal stopped working

Discussion in 'Image Effects' started by Misscelan, Jan 17, 2022.

  1. Misscelan

    Misscelan

    Joined:
    Mar 8, 2013
    Posts:
    176
    I'm using the built-in pipeline and the latest Post-processing Stack, I was using a camera that was rendering to a texture and post-processing was working fine. But when I tried to render normally (without the RTT) and Post-Process stopped working all together.

    Weirdly enough, they work on the Scene View Tab, but not in the Game View Tab.
    Also more strangely, if I fiddle with the MSAA in the Camera settings at runtime (if by default it is "Use Graphic Setting" change it to "Off", or viceversa) then Ambient Occlusion gets activated !?

    I have tried to delete the camera and create a new one, to activate HDR settings in Graphics On/Off, to activate/deactivate every single post process effect in the camera but nothing worked.

    I cannot get it to work on the Game View Tab (other than Ambient Occlusion when I fiddle with the MSAA settings).

    What am I doing wrong?