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post processing stack is now built in but does not automatically replace old script?

Discussion in 'Cinemachine' started by sacb0y, Oct 18, 2019.

  1. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    874
    I have no idea what happened but it seems like post processing stack support no longer needs to be imported, but things were working fine until i upgraded to Unity 2019.2?

    Now i have to replace all cinemachine post processing components in my game cause it doesn't replace the component automatically :/

    i assume upgrading from 2018.3 to 2019.2 caused this problem, it's just really unfortunate is gonna take a lot of time to fix :/