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Post Processing Stack FOG missing!

Discussion in 'Getting Started' started by TheUpturnedSheep, Oct 11, 2017.

  1. TheUpturnedSheep

    TheUpturnedSheep

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    Sep 2, 2012
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    Hi, using Unity 2017.1.1f1 personal with the post processing stack, downloaded and imported from asset store. But the Fog effect is just plain missing. I see relevant scripts in the package. Any thoughts?
    upload_2017-10-11_15-3-2.png
    upload_2017-10-11_15-6-33.png
     
  2. hasanbayat

    hasanbayat

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    Oct 18, 2016
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    The Fog effect is built into Unity and there is no need to use Post Processing stack for Fog.

    So they planned to remove it and improve Fog effect inside the Unity.

    The Fog effect is available at Lightening Settings.
     
  3. TheUpturnedSheep

    TheUpturnedSheep

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    Ok thanks, I was aware of the Lighting/Settings/Fog but it's not great. The videos I watched of the PPS fog looked really nice. Oh well, I guess I will just have to wait. Seems a bit silly coz the code seems to to be in the package. I wonder if there is a way it can be enabled.
     
  4. hasanbayat

    hasanbayat

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    Which rendering path you are using? The Post Processing Stack Fog effect needs Defered rendering path.
     
  5. hasanbayat

    hasanbayat

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  6. Deleted User

    Deleted User

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    I surprised you can even call it fog, looks like someone's painted a a slightly transparent colour all over my screen..
     
  7. TheUpturnedSheep

    TheUpturnedSheep

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    Quite :) Maybe a trip to the asset store is in order.
     
  8. dienat

    dienat

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    I am using 2018.2 and there is no fog in the post process volume component, and the fog in lighting is not the same as fog as post process where it could affect the skybox
     
    Vivraan and Xynhay like this.
  9. Xynhay

    Xynhay

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    Jul 8, 2017
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    I'm using it too, with the new PostProcessing v2, and there is no fog anymore....
    In the preview version, there was a fog option in the post processing profiles....
     
    Roman-Ilyin and Vivraan like this.
  10. nbg_yalta

    nbg_yalta

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    You need to switch camera rendering path to deffered and fog settings will apear
     
    joseGuate97 likes this.
  11. MacKieC

    MacKieC

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    Oct 30, 2018
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    Hey,
    I have the same issue here. I am working with Unity 2019.3.0, have set the rendering path to deferred, but still no fog options in the PostProcessing. Any ideas?
    Thanks!
     
  12. Ryiah

    Ryiah

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    Oct 11, 2012
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    Like @hasanbayat mentioned earlier in the thread it's no longer included with the Post Processing Stack for the default rendering engine (the one that isn't LWRP/URP or HDRP) in Unity. You can access the fog settings at the bottom of the Lighting window (Window -> Rendering -> Lighting).

    For the LWRP/URP and HDRP it is in the Post Processing Stack but if you can't see it there then you're not using them.
     
    Last edited: Sep 13, 2019