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Post Processing Stack error.

Discussion in '2018.3 Beta' started by Marc-Saubion, Sep 13, 2018.

  1. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    653
    Hi.

    I just tried to import the post process stack from the asset store and get this error message.

    Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute'

    Has some things changed with the new Packages system?

    The bug is reported (1080762) but it seems like a simple fix would solve it.

    Thanks
     
  2. Pr0x1d

    Pr0x1d

    Joined:
    Mar 29, 2014
    Posts:
    46
    I have the feeling that the asset store version is older. Download the one from package manager and it should work properly.
     
    SmAzgame and EbonyStallion like this.
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
  4. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    653
    Thanks guys, I got it working from the package manager.

    For people who have trouble with it, you need to click advanced in the Package manager and activate "Show preview packages" to access it.
     
  5. Xype

    Xype

    Joined:
    Apr 10, 2017
    Posts:
    339
    The real problem here is this is the post processing that installs along with 3D with Extras preview. So they should fix this bullcrap installing their own stuff with errors is a joke.

    I could understand it if it were a 3rd party asset, but this is a unity package it should be installing the correct one when the incorrect one has errors.
     
  6. grobonom

    grobonom

    Joined:
    Jun 23, 2018
    Posts:
    335
    V2 has no effect with 2018.3..... looks like unity dev teams are not synched at all ^^
    i'll have to find my own way as usual...
     
  7. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,753
    V2 works fine for me in 2018.3

    But even if it doesn't work... it's a beta...
     
  8. arvind53

    arvind53

    Joined:
    Aug 28, 2012
    Posts:
    4
    I fixed it by replacing
    "MinAttribute"
    to
    "UnityEngine.PostProcessing.MinAttribute"

    in MinDrawer.cs
     
  9. EssencyStudios

    EssencyStudios

    Joined:
    May 18, 2018
    Posts:
    10
    Thanks so much dude!!!
     
  10. dhtpdud528

    dhtpdud528

    Joined:
    Apr 8, 2018
    Posts:
    23
  11. OnlyHardProjects

    OnlyHardProjects

    Joined:
    Jul 11, 2018
    Posts:
    7