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Post Processing + Pixel Perfect Camera

Discussion in 'Image Effects' started by PavloConan, Feb 8, 2021.

  1. PavloConan

    PavloConan

    Joined:
    Apr 19, 2019
    Posts:
    5
    Hello there,
    I have a bit of a problem with applying post-processing volume on the camera that has the Unity's Pixel Perfect component applied. The problem is that even though all anti-aliasing is turned off the post-processing seems to apply some kind of anti-aliasing to the scene which causes the bluriness of the sprites. Have any of you had some experience with using post-processing for pixel perfect games? Is there some known workaround or the setting that I might have missed? Can the HDR being turned on be the cause?
    Cheers
     
  2. Pnvanol

    Pnvanol

    Joined:
    Jan 11, 2016
    Posts:
    123
    you cant even have a camera with the pixel perfect component added to it