Hi, I'm using unity 2018.3 and the latest post processing package version. I'm trying to set a post processing effect just for the UI, but I can't find a way to do that... It seems previous versions of pp applied the effect to the entire screen, but now it only affects the physical world. In fact, if I put the canvas in world space, the effects are applied, but that's not what I want. I'm trying to use a second camera that renders only the ui, but that's not working either... I've been searching on google and here on the forum, but I can't find more info on this. Any help will be appreciated. Thanks! Edit: Well, it's easy enough... Just change the canvas render mode to Scree Space - Camera and assign the main camera as Render Camera.
Well, not that easy. If I add depth of field the UI gets blurred immediately. That's why I wanted a separate post processing volume just for the UI. So, is that possible?
Suppose you could have a camera following the other camera with a bit of dampening, copying the postion and orientation with a different post processing preset. Hide all world layers apart from ui, then ur good i think
I've put aside that "issue", I'm working on other aspects of the game, and on other games. I think that I already tried that, but I can do a quick test to see if that works... Thanks anyway!
The screen space thing worked my dudes. Just add a sorting layer to your canvas if you have a particle system running behind it so that is doesn't cast over the whole UI, like mine did.