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Post Processing in Unity 2019 is NOT working in Virtual Reality !?

Discussion in 'VR' started by Hexagonon, Aug 7, 2019.

  1. Hexagonon

    Hexagonon

    Joined:
    Nov 1, 2018
    Posts:
    8
    So... Post Processing in Unity 2019 is NOT working in Virtual Reality !?

    The PostProcessing in VR-Projects all worked well in Unity 2018. An Update to Unity 2019 made Post Processing not working correctly anymore. Main Issues are Ambient Occlusion and Depth of Field (screenshots).

    The Post Processing is there, but seems to be out of position. (Only in VR-mode)

    - not a matter of Post Processing Versions
    - not a matter of Project-Settings
    - not a matter of Preferences
    - not a matter of Rendering Path
    - not a matter of single-pass or multi-pass
    - according to other posts it seems to be not a matter if htc vive, hololens or oculus user (I am using the vive though)

    PP-issue-VR_01.PNG

    PP-issue-VR_02.PNG

    I tested 7 different unity Versions, different settings and project-builds and PP-Versions:

    --> in the end it always came to the main issue of Unity 2019-Versions and only for VR !

    Any new leads or ideas?

    Best,
    Hexagonon
     
  2. Hexagonon

    Hexagonon

    Joined:
    Nov 1, 2018
    Posts:
    8
  3. Hexagonon

    Hexagonon

    Joined:
    Nov 1, 2018
    Posts:
    8