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Post Processing in Unity 2019 is NOT working in Virtual Reality !?

Discussion in 'VR' started by Digilithic, Aug 7, 2019.

  1. Digilithic

    Digilithic

    Joined:
    Nov 1, 2018
    Posts:
    15
    So... Post Processing in Unity 2019 is NOT working in Virtual Reality !?

    The PostProcessing in VR-Projects all worked well in Unity 2018. An Update to Unity 2019 made Post Processing not working correctly anymore. Main Issues are Ambient Occlusion and Depth of Field (screenshots).

    The Post Processing is there, but seems to be out of position. (Only in VR-mode)

    - not a matter of Post Processing Versions
    - not a matter of Project-Settings
    - not a matter of Preferences
    - not a matter of Rendering Path
    - not a matter of single-pass or multi-pass
    - according to other posts it seems to be not a matter if htc vive, hololens or oculus user (I am using the vive though)

    PP-issue-VR_01.PNG

    PP-issue-VR_02.PNG

    I tested 7 different unity Versions, different settings and project-builds and PP-Versions:

    --> in the end it always came to the main issue of Unity 2019-Versions and only for VR !

    Any new leads or ideas?

    Best,
    Hexagonon
     
    Propagant and snobalpaul like this.
  2. Digilithic

    Digilithic

    Joined:
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    Posts:
    15
  3. Digilithic

    Digilithic

    Joined:
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    dclxvi47 likes this.
  4. slembcke2

    slembcke2

    Joined:
    Jun 26, 2013
    Posts:
    267
    Hi Hexagonon:
    Yes, these are all known issues with the postprocessing in Unity 2019 and later.

    You're specifically running into this issue:
    https://issuetracker.unity3d.com/is...d-and-using-multi-scale-volumetric-obscurance

    But there are also issues for Bloom and Vignette not working:
    https://issuetracker.unity3d.com/is...e-when-using-multi-pass-stereo-rendering-mode

    Other scene rendering issues that might be a common root cause to other VR postprocessing issues.
    https://issuetracker.unity3d.com/is...ce-for-each-eye-when-using-cameradepthtexture

    I think the best we can do is to vote for this issues and hope it gets fixed.
     
    ROBYER1 and AndyKorth like this.
  5. Digilithic

    Digilithic

    Joined:
    Nov 1, 2018
    Posts:
    15
    True.

    Voted.

    Thx.
     
  6. AndyKorth

    AndyKorth

    Joined:
    Oct 19, 2009
    Posts:
    25
    These three issues still exist, and there doesn't seem to much movement in the github repository for the postprocessing stack: https://github.com/Unity-Technologies/PostProcessing/commits/v2

    Hopefully continued votes on this issue will bring this to Unity's attention.
     
  7. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    842
    Tests have been added to the Scriptable Rendering Pipeline codebase to make sure that all Postprocessing effects that are broken are being flagged to the developers.
     
    AndyKorth likes this.
  8. wstcgez

    wstcgez

    Joined:
    May 21, 2014
    Posts:
    12
    Hi,I see the grass is beautiful.My grass in VR is bad.I want to know how to make it.Can you tell me?
     
  9. dienat

    dienat

    Joined:
    May 27, 2016
    Posts:
    399
    Seems Unity doesnt care about VR at all making not possible to use postprocess in Unity 2019, in Unity 2018 worked fine which has no sense to me they made it stop working in 2019
     
    Propagant likes this.
  10. dclxvi47

    dclxvi47

    Joined:
    May 1, 2015
    Posts:
    1
  11. Digilithic

    Digilithic

    Joined:
    Nov 1, 2018
    Posts:
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    Really? Should test it again next week!

    So Ambient Occlusion in the "default" PostProcessing is working now in VR?
    It is not just about PP itself, because it IS working, but not all features are!

    Which Unity version are you using?

    When did you download the PP Stack from github?
     
  12. Digilithic

    Digilithic

    Joined:
    Nov 1, 2018
    Posts:
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  13. Digilithic

    Digilithic

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