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Post processing for lightweight pipeline

Discussion in '2018.1 Beta' started by Elecman, Mar 6, 2018.

  1. Elecman

    Elecman

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    Is there going to be a Post Processing stack for the Lightweight Pipeline?
     
  2. Grimreaper358

    Grimreaper358

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    There's already one for it. Post-Processing V2 comes with it just certain effects aren't supported (yet or might not be supported)
     
  3. Elecman

    Elecman

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    I tried that but none of the effects I tried seem to work. Does it show somewhere exactly which effects work on the LWP?
     
  4. Grimreaper358

    Grimreaper358

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    Oh, yea actually you have to have Post V2 setup a specific way to work. Have you ever used it before or that was the first time?
     
  5. LeonhardP

    LeonhardP

    Unity Technologies

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  6. Grimreaper358

    Grimreaper358

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    This video also explains the process - It says Cinemachine but it explains the process of setting up post processing

     
  7. quixotic

    quixotic

    Administrator

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    The Lightweight pipeline by default supports a subset of the new Post-Processing Stack. This being: Auto Exposure, Bloom, Chromatic Aberration, Color Grading, Depth of Field, Grain, and Vignette. So, no support for: TAA, Motion Blur, SSR.

    If you grab the latest beta and create a new project using the Lightweight template the sample content will include post already setup!

    Edited to remove Ambient Occlusion from the list. While it shows up in the list of available post processing effects it doesn't work with Lightweight. MSVO depends on compute which as a design decision, Lightweight doesn't support.
     
    Last edited: Mar 19, 2018