Hi guys, I'm facing a problem I couldn't solve and I'd need some help. Basically, adding a secondary Camera using Background Type = None breaks some post-process effects including Vignette and Chromatic aberration. You can see the issue when activating/deactivating the second camera in the below animation: It is very easy to reproduce: - create a new HDRP project - add a new camera - set its Background Type to None - optionally, set its Culling Mask to Nothing to make sure it doesn't render anything on top You will notice some post-process effects will not anymore work in the Game window. I've also tried using Local Volumes with no luck. I could reproduce with both HDRP 7.1.2 (2019.3.0b7) and HDRP 6.9.1 (2019.2.6f1). Any feedback or workaround would be much appreciated!