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Post processing effect without an active profile in Oculus Quest

Discussion in 'Universal Render Pipeline' started by Thomukas1, Mar 20, 2020.

  1. Thomukas1

    Thomukas1

    Joined:
    Sep 29, 2014
    Posts:
    29
    Hi, so a very strange bug appeared. I am trying to implement post processing in my game, and I only need that effect for a few seconds at a time and then set pp profile to null.
    The game works well, pp works super good inside editor with oculus link, however, when testing out the build in Oculus quest the game looks really bright and dull. image effect still works alright, but when there should be no post processing going on, it seems like there is an effect present...

    Using urp 7.18, urp post processing and Unity 2019.3.5f1

    Thank you for any help.
     
  2. Thomukas1

    Thomukas1

    Joined:
    Sep 29, 2014
    Posts:
    29
    Updated URP to 7.2.1 now it works just fine!
     
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