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Post Processing effect shader error

Discussion in 'Shaders' started by mradfo21, Feb 22, 2019.

  1. mradfo21

    mradfo21

    Joined:
    May 16, 2013
    Posts:
    194
    Hey guys my post processing effects have stopped functioning and I've no idea why. Has anyone else encountered this error?

    upload_2019-2-21_16-47-3.png

    Shader error in 'Hidden/PostProcessing/FinalPass': failed to open source file: '../StdLib.hlsl' at line 10 (on d3d11)

    Compiling Vertex program with FXAA
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHTMAP_RGBM_ENCODING





    Shader error in 'Hidden/PostProcessing/Uber': failed to open source file: '../StdLib.hlsl' at line 21 (on d3d11)

    Compiling Vertex program with BLOOM VIGNETTE FINALPASS COLOR_GRADING_HDR_3D
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHTMAP_RGBM_ENCODING





    there was a brief time where turning on Temporal AA would make everything magically work but that seems to have broken. I'm on the latest post processing release 2.1.3

    also note im in 2018.3.0