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Question "Post Processing" doesn't show in Android build

Discussion in 'Editor & General Support' started by okuxi, Dec 3, 2023.

  1. okuxi

    okuxi

    Joined:
    Nov 22, 2023
    Posts:
    3
    My game is meant for Android, and the post-processing effects are not showing in the build. I have set the Android build settings to the default "Ultra" just to see if it works, and it still doesn't. The post-processing works in the game and scene views but not in the Android build. I am new to Unity but I have researched for hours on end as to why this is and I have found the potential cause is that I am not using URP (I think I am using SRP?). Some other posts similar to this have solutions stating to restart the project and have the camera deleted and inserted again but none of this has worked for me.

    I am using a Post Processing Layer and Post Processing Volume to make a very simple bloom effect, so what could be the reason why I can't seem to reproduce the effect on my phone?

    Bloom effect:
    upload_2023-12-4_2-11-43.png

    Camera settings:
    upload_2023-12-4_2-12-29.png
     
    Last edited: Dec 3, 2023
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,879
    If you use an SRP, use the SRP (probably URP) volumes and delete the post processing package.
    Then add a global volume in your scene and add the profile there
     
    okuxi likes this.