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Question Post-processing and Screen Space Overlay UI

Discussion in 'General Graphics' started by Sinister-Design, Mar 1, 2021.

  1. Sinister-Design

    Sinister-Design

    Joined:
    Sep 19, 2015
    Posts:
    64
    I've seen threads going back a number of years indicating that UI canvases set to Screen Space Overlay will not interact with post-processing volumes. However, Unity seems to apply post-processing effects to Screen Space Overlay canvases in the Scene viewport no problem--why is it not doing the same for Display 1? Is there some kind of obscure camera setting I'm missing?
     

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  2. Geeknerd1337

    Geeknerd1337

    Joined:
    Jun 5, 2013
    Posts:
    51
    Currently going through this pain now, I want to be able to apply simple stuff like bloom without having to mess with rendering the canvas to a camera.
     
    Sinister-Design likes this.
  3. slims

    slims

    Joined:
    Dec 31, 2013
    Posts:
    86
    Bump, I also want this.