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Question Post Processing and RenderTextures Alpha in URP

Discussion in 'Universal Render Pipeline' started by PJY, Apr 1, 2021.

  1. PJY

    PJY

    Joined:
    Jun 4, 2015
    Posts:
    5
    Hello,
    In my game I have an image in UI that has a RenderTexture to draw 3D objects.
    Using URP's default post process volume I lose the transparency of the render texture once "post processing" on camera is enabled.

    Is there a solution for this?

    * Unity 2020.3.2f1
    * URP 10.4.0
     

    Attached Files:

    ChristopherKerr likes this.
  2. guironm

    guironm

    Joined:
    Oct 8, 2014
    Posts:
    3
    did you find a solution/workaround for this?