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Post Processing Adding Depth of Field, removes the ambient occlusion?

Discussion in 'General Graphics' started by WimB, Apr 15, 2020.

  1. WimB

    WimB

    Joined:
    Sep 23, 2014
    Posts:
    35
    Hi
    Using Unity 2018.4.12f1, normal render pipeline and Post Processing package 2.3.0

    When im adding the depth of field to the scene, its removing the post processing of the ambient occlusion, never seen this before?

    Camera is set to Forward, linear colour Space
    Tried the previous versions of Post Processing package but got the same results

    Attached before and after

    Thankyou
     

    Attached Files: