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Post Processing adding bonts of Batches to my scene

Discussion in 'Image Effects' started by Taylor-Libonati, Feb 28, 2018.

  1. Taylor-Libonati

    Taylor-Libonati

    Joined:
    Jan 20, 2013
    Posts:
    16
    I have a scene with a bunch of cubes. Those cubes are dynamically batched so they are all rendered with a single draw call. When I add a post processing effect to my camera, the cubes are still batching but now I additionally have 2 more draw calls per object. Aren't the post processing effects happening after everything is rendered to the screen? Why would effects cause more draw calls per object?
     
  2. Taylor-Libonati

    Taylor-Libonati

    Joined:
    Jan 20, 2013
    Posts:
    16
    For anyone else running into this. It turns on Ambient Occlusion with a mode of "Scaleable Ambient Obscurance" will add batches per object (at least in VR). I am still not sure why but setting the mode to "Multi Scale" fixed things for me.