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Resolved Post Processing 2.3.0 and U2020.2.0b6

Discussion in '2020.2 Beta' started by sstrong, Oct 13, 2020.

  1. sstrong

    sstrong

    Joined:
    Oct 16, 2013
    Posts:
    2,252
    Has anyone else managed to get Post Processing to work with built-in RP? Are there now different setup steps for 2020.2?

    I installed from Package Manager
    Added a PostProcessing layer
    Added the default Post-process Volume in the scene
    Set Is Global to true
    Created a New profile
    Added some overrides e.g. Vignette (On, Mode Classic, Intensity 1)
    Added a Post-process Layer to the camera, and set the layer to PostProcessing

    No errors but nothing happens in the scene or game view or in play mode.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi @sstrong,

    Could you please confirm whether the following steps work for you?

    1. From Package Manager, install 'Post Processing 2.3.0'
    2. Add a 'Post-process Layer' component to the Main Camera
    3. Create a new Layer (ex. "PostProcess"), and set it as the 'Post-process Layer' component's Layer.
    4. Create a new GameObject, and add a 'Post-process Volume' component to it. Ex. Vignette, Mode Classic, Intensity 1. It is on by Default, the currently selected option (On/Off) is darker.
    5. Change the GameObject's layer to 'PostProcess'.

    Source: https://docs.unity3d.com/Packages/com.unity.postprocessing@2.3/manual/Quick-start.html

    If this doesn't work, please submit a bug report for it and share the issue ID in this thread.
     
  3. sstrong

    sstrong

    Joined:
    Oct 16, 2013
    Posts:
    2,252
    I had the overrides turned off. lol. The old UI with clear up/down buttons was so much easier to read at a glance.
     
    LeonhardP likes this.