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Post Process Stack makes camera black

Discussion in 'Image Effects' started by carking1996, Dec 1, 2017.

  1. carking1996

    carking1996

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    Hello, I've been trying to figure out for the past three days now why the post process stack proceeds to make the camera black. I can't see anything but UI. I've added all included shaders and everything it requires. I'm running 2017.1.1 and have had the same issues with it on 2017.2 and another 2017.1 patch. It works fine in the editor, but is black in a build. I'm running it on a Mac build, if that makes a difference.
     
  2. idchlife

    idchlife

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    So if you disable post processing profile on camera everything is fine? Can you show screen of your profile?
     
  3. carking1996

    carking1996

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    Okay so after trial and error, it turns out Color Grading is the culprit. Unsure why it would do such a thing.
     
  4. elbows

    elbows

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    I had that on my Mac with v1 post-processing stack on Unity 2017.3 when using color grading in builds (using metal, not OpenGL). I switched to v2 of the stack and now it works ok for me.
     
  5. carking1996

    carking1996

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    Actually using the latest update.
     
  6. elbows

    elbows

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    Not enough info. Latest update on store, or v2 branch that is on GitHub?
     
  7. carking1996

    carking1996

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    Oh there’s a newer version on github? Wasn’t aware. I’ll look for it and try it out.
     
  8. elbows

    elbows

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    There will be something of a learning curve as they changed a few fundamentals to support post-processing volumes. For me it was worth spending half an hour figuring it all out because it fixed my problem.
     
  9. elbows

    elbows

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  10. KnightCROZZ

    KnightCROZZ

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    I try reimport Post processing stack and it works now.