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Post Process Effects Render Resolution

Discussion in 'Image Effects' started by j_pedrero, Jan 18, 2019.

  1. j_pedrero

    j_pedrero

    Joined:
    Jan 7, 2019
    Posts:
    10
    Hello, I am doing an outline shader for mobile using a custom effect in the post process stack,the problem is although I use a smaller resolution for rendering the game using the LWRP Render Scale, however the post process is done using the device full resolution:
    Before Post Process
    upload_2019-1-18_15-55-18.png
    After:
    upload_2019-1-18_15-55-58.png

    Is there a way to maintain the resolution?
     
  2. phil_lira

    phil_lira

    Unity Technologies

    Joined:
    Dec 17, 2014
    Posts:
    584
    With PPv2 it's not possible to hookup the renderscale. We are starting work on integrating PPv3 on LWRP and then this will be supported.
     
    MNNoxMortem likes this.
  3. j_pedrero

    j_pedrero

    Joined:
    Jan 7, 2019
    Posts:
    10
    Oh I see, So there is no way to make my Custom effects calculations with a lower resolution unless I actually lower the resolution of the screen.

    As the PPv2 is somewhat new, Im guessing the PPv3 will take a while to come out.

    Is there any other way I could approach this, using LWRP?
     
  4. phil_lira

    phil_lira

    Unity Technologies

    Joined:
    Dec 17, 2014
    Posts:
    584
  5. j_pedrero

    j_pedrero

    Joined:
    Jan 7, 2019
    Posts:
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    Thanks Ill give it a try.

    Im developing for Mobile
     
  6. YewoTheuDevs

    YewoTheuDevs

    Joined:
    Apr 12, 2019
    Posts:
    1
    Hey guys I dropped the resolution in the render context to 240p but theres no real boost in performance even at 90p but it is easily noticable that the quality reduced whats wrong.
     
  7. phil_lira

    phil_lira

    Unity Technologies

    Joined:
    Dec 17, 2014
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    584
    It means your bottleneck is neither bandwidth or postprocessing.
     
  8. TorbenDK

    TorbenDK

    Joined:
    Jun 28, 2016
    Posts:
    24
    Sorry for necro. On 2018.4.. VR (Fwd msaa) single pass. No PP stack version (tried 3.0.3 to latest 2..) seems to fix the low resolution post processing. Any hints as to where we can hack in the proper resolution to fix the PP issue?
     
    jensVrag likes this.