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Post Process Ambient Occlusion not working with LWRP

Discussion in 'Editor & General Support' started by Corshmell, May 22, 2018.

  1. Corshmell

    Corshmell

    Joined:
    May 26, 2016
    Posts:
    4
    I just switched my project over to the new LWRP in Unity 2018.1.
    I can't seem to get the ambient occlusion to work with the post process volume.

    Here is an image where the ambient occlusion should be blown out.
    upload_2018-5-21_22-16-36.png
    and another image with a lighter setting, still no difference.
    upload_2018-5-21_22-17-25.png
    To show that the post process is working, I'l turn off the Bloom settings.
    upload_2018-5-21_22-18-2.png

    That's it really. AO just doesn't work. This is on the LWRP example map also, it doesn't work on my personal project either.

    Help please :)
     
    Andrey_Graphics and TinyRoar like this.
  2. soleron

    soleron

    Joined:
    Apr 21, 2013
    Posts:
    582