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Post-effect images doesn't work anymore : OpenGLES error 0x0506 in GlesHelper.mm:369

Discussion in 'iOS and tvOS' started by tatoforever, Sep 5, 2014.

  1. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
    Posts:
    4,328
    I know it's related to render textures and OnRenderImage() on cameras but it was working fine in version 4.5.2(all), doesn't work anymore on v4.5.3(all).
    On some devices I get this error OpenGLES error 0x0506 in GlesHelper.mm:369 and a nice full screen white button. On other devices I just get a full screen black image. In both cases the game still running, no crashes.
     
  2. Alexey

    Alexey

    Unity Technologies

    Joined:
    May 10, 2010
    Posts:
    1,600
    bug report it with small repro project (you can drop case number here)
     
  3. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
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    Hey Alex,
    The bug was fixed on your last 4.5.X drop (I can't mention the version number here due to NDA but it's the latest one). If you still want a case number for future analysis I can provide it.
     
    Last edited: Sep 8, 2014
  4. Alexey

    Alexey

    Unity Technologies

    Joined:
    May 10, 2010
    Posts:
    1,600
    >>The bug was fixed on your last 4.5.X drop (I can't mention the version number here due to NDA but it's the latest one).
    woah, we do have NDA for 4.5 drops? okaaay (surprised).
    Glad it is solved anyway ;-)
     
  5. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
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    4,328
    I'm not sure, but just in case to avoid breaking rules! ^^
    As for the bug, it was fixed yes and It looks like it was the pause application thingy on iOS as the bug happened when Unity was paused (in this case playing movies). Although, I'm not 100% sure but anyway, it's fixed now! :D