Hello, Recently a number of my players have started experiencing frequent crashes of my game, and the culprit appears to be VFX Graph. I can't be sure of this, but the crash.dmp file I have seems to indicate the crash occurs in the method UnityPlayer.dll!VFXReadbackBuffer::ReadbackInvokeCallback(struct AsyncGPUReadbackRequest const &,void *) I don't know if I'm doing something elsewhere that is putting the GPU into a state where this crash can occur. I only have three compute shaders in my project that I have written, and they just do modifications to a render texture. Without more detail as to what shader is actually causing the crash, I am at a loss. I have attached the player's error.log file. I have a crash.dmp, but the forums will not allow me to upload it.