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Bug Possible VFX Graph Related Crash-to-Desktop

Discussion in 'Visual Effect Graph' started by MartyrOfKharak, Feb 9, 2021.

  1. MartyrOfKharak

    MartyrOfKharak

    Joined:
    Oct 20, 2017
    Posts:
    15
    Hello,

    Recently a number of my players have started experiencing frequent crashes of my game, and the culprit appears to be VFX Graph. I can't be sure of this, but the crash.dmp file I have seems to indicate the crash occurs in the method
    UnityPlayer.dll!VFXReadbackBuffer::ReadbackInvokeCallback(struct AsyncGPUReadbackRequest const &,void *)


    I don't know if I'm doing something elsewhere that is putting the GPU into a state where this crash can occur. I only have three compute shaders in my project that I have written, and they just do modifications to a render texture.

    Without more detail as to what shader is actually causing the crash, I am at a loss. I have attached the player's error.log file. I have a crash.dmp, but the forums will not allow me to upload it.
     

    Attached Files:

  2. OliverVSmith

    OliverVSmith

    Joined:
    Nov 7, 2017
    Posts:
    51
    We have also just started experiencing this issue. Infrequently but still often enough to be frustrating.
     

    Attached Files:

  3. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    121
  4. Doodums

    Doodums

    Joined:
    Feb 19, 2011
    Posts:
    25
    I'm having the same issue as listed above, exclusively from users on Intel Integrated GPU's. The issue link above is marked as Duplicate, with no link to the duplicate issue that I can see. I'd like to have a link to the duplicate issue so I can follow up with it.

    Here is an example Native Stack Trace for the exception occurring: