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Possible to use texture streaming with textures set as sprites?

Discussion in '2D' started by themeshpotato, Jul 23, 2019.

  1. themeshpotato

    themeshpotato

    Joined:
    Apr 11, 2018
    Posts:
    55
    Okay, so I noticed that it is possible to enable "Streaming Mip Maps" on textures imported as "Default", but the checkbox goes away if imported as "Sprite".

    Does that mean that it's not possible to use the texture streaming API together with sprites/sprite animations or is it still working behind the scenes?

    Sorry if I missed something in the documentation, but I couldn't find anything about it.
     
    Last edited: Jul 23, 2019
  2. lyndon_unity

    lyndon_unity

    Unity Technologies

    Joined:
    Nov 2, 2017
    Posts:
    66
    It's not currently possible to use the texture streaming API together with sprites/sprite animations

    The texture mip streaming system is designed to work on for textures associated with meshes. It calculates desired mips based on a mesh renderer location. As sprites don't have a mesh renderer they are not supported by the system.
     
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  3. themeshpotato

    themeshpotato

    Joined:
    Apr 11, 2018
    Posts:
    55
    Ah okay, that explains why I couldn't find anything about it online.
    But thanks for the quick reply! I might have to switch to quads and normal textures then.