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Possible to move face along normal?

Discussion in 'World Building' started by dgoyette, May 31, 2019.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,195
    Is there some way to move faces along their normal? For example, here's a cube where I've rotated one of the faces:

    upload_2019-5-31_13-35-46.png

    Now if I select that face, I can't get the move tool to aim normal to the surface. I've tried switching from local to global, but that doesn't see to do it.
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    552
    Yes, ProBuilder has an additional handle orientation called "Normal". Activate it in the ProBuilder toolbar by toggling to "Orientation: Normal".
     
  3. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Bonus: use "Pivot" to also control the Handle position. Example: select all the edges on a face, then "hinge" them around a specific edge :)
     
    Max_Pecas and dgoyette like this.
  4. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,195
    Thanks. That was easy. :) And the "hinge" suggestion is also news to me. I like it.