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Possible to Limit Volume Post-Processing to specific part of screen or object?

Discussion in 'Universal Render Pipeline' started by Sesshomurai, Nov 18, 2020.

  1. Sesshomurai

    Sesshomurai

    Joined:
    Jun 14, 2020
    Posts:
    19
    Hi,
    New to Unity here, please be gentle. :) I have a stacked camera arrangement and layer (call it HUD) I want to isolate some 3rd part post-processing effects on. Currently the PP effects are rendering to entire default view/camera (against my intuition), not just the HUD camera for the HUD layer, which has its own renderer, profile, volume and I even added a box collider to the HUD camera volume thinking it would only render effects inside that box. Nope.

    What's the trick here? Seems like this should "just work" as applying PP effects to layers/cameras should happen when the renderers are separated. But it just uses entire screen.

    Thanks in advance.
    D