Is it possible to get the current skybox material's cubemap from within a shader? Kind of like how you can use "unity_FogDensity" to get the global fog density setting. So instead of having a public cubemap variable that I drag a cubemap into for my material, it would just pull the skybox's cubemap one into the shader. EDIT: This might make it easier. Even if I can access " RenderSettings.customReflection" via a shader I can do what I want. I've been digging through cginc files to find any references to properties but haven't had any luck yet.