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Possible to convert NPC movements to a Timeline track?

Discussion in 'Timeline' started by username132323232, Feb 18, 2018.

  1. username132323232

    username132323232

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    Dec 9, 2014
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    439
    Let's say I have an NPC driven by AI (mostly NavMesh). Would it be possible to save all the NPC movements, including all the animations into a Timeline track so that the NPC will move as a result of scrubbing the Timeline?
     
  2. mikew_unity

    mikew_unity

    Unity Technologies

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    Sep 27, 2016
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  3. Razieln64

    Razieln64

    Joined:
    May 3, 2008
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    Is it possible to use this to generate a clip that can then be modified by a designer in Unity?
     
    Last edited: Feb 19, 2018
  4. Razieln64

    Razieln64

    Joined:
    May 3, 2008
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    I figured out how to do it. I'm able to generate a clip with a wizard, save it and use it in timeline. It can be edited with the dope sheet. Works great! Thanks

    Hopefully the API won't change much when it becomes non experimental.
     
  5. username132323232

    username132323232

    Joined:
    Dec 9, 2014
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