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Possible issue with LWRP when using multiple cameras

Discussion in 'Universal Render Pipeline' started by totsboy, Jan 16, 2020.

  1. totsboy

    totsboy

    Joined:
    Jul 12, 2013
    Posts:
    253
    Hello,

    I am having trouble when trying to overlay two cameras. I have a 3d camera for the gameplay, and a 2d camera for FX. Normally I would just set the top camera as depth only and a higher depth, this worked on the universal pipeline. I am trying to do this again on a new project using the LWRP and the gameplay camera never shows unless I disable the top camera.
    Is there a way to do this or do I have to change to another pipeline?

    Thanks
     
    danchart likes this.
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