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Possible .fbx scaling bug?

Discussion in 'Asset Importing & Exporting' started by Tesrym, Oct 31, 2015.

  1. Tesrym

    Tesrym

    Joined:
    Dec 2, 2012
    Posts:
    64
    I recently discovered this:

    I also recently updated both Blender and Unity, so I don't know what happened.
    All scales should be 1.
    Example picture is a default blender cube exported with default settings.

    Either Blender got a new fbx exporter that causes this, or Unity has bug in the importer.
    Would appreciate an answer, because I am so tired of rolling back Unity.
     
  2. Tesrym

    Tesrym

    Joined:
    Dec 2, 2012
    Posts:
    64
  3. Tesrym

    Tesrym

    Joined:
    Dec 2, 2012
    Posts:
    64
    Took another round of exploring by installing Blender 2.73.

    Everything is correct now.
    I'm going to stick to this version.
     
  4. eses

    eses

    Joined:
    Feb 26, 2013
    Posts:
    2,637
    Hi there,

    testing Blender pipeline myself.

    Have you tried altering Blender's FBX export settings?

    There's a scale multiplier you can use, at least in version 2.76 which I'm using.

    It can be easily missed, as it's located in Export file windows bottom left corner...
     
  5. Tesrym

    Tesrym

    Joined:
    Dec 2, 2012
    Posts:
    64
    So changing that from 1 to 100 could solve the problem?
    I did not try that, since I want my workflow to work with default settings.

    But if it works, and you can default it to 100 somewhere, give me a holla :)
     
  6. loledas

    loledas

    Joined:
    May 3, 2015
    Posts:
    18
    Turning this on seems to help. Also in unity it will say so the "File Scale" is "0.99999999", but dont worry because it's the same as "1" adsadasd.png