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Bug Possible errors in URP Foward+ code

Discussion in '2022.2 Beta' started by cqarthur, Aug 9, 2022.

  1. cqarthur

    cqarthur

    Joined:
    May 30, 2013
    Posts:
    3
    Unity 2022.2.0b3, URP 14.0.3

    I'm reading Foward+ related code. In ForwardLights.cs, after radixSortJob, line 300, indices is sorted from near to far, and I think the element in indices at that time is the light's old index in visibleLights(defined in line 255).

    The code in ReorderJob is as below:
    Code (CSharp):
    1.         public void Execute(int index)
    2.         {
    3.             var newIndex = indices[index];
    4.             output[newIndex] = input[index];
    5.         }
    But I think it should be:
    Code (CSharp):
    1.         public void Execute(int index)
    2.         {
    3.             var oldIndex = indices[index];
    4.             output[index] = input[oldIndex];
    5.         }
    The results of these two are different.

    If I'm right about this, then the code from line 370 to 384 in ForwardLights.cs will have the same problem.

    Do I misunderstand the code or I find some errors?