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possible bug? Unet LLAPI (VIDEO) - SOLVED

Discussion in 'UNet' started by N1warhead, Dec 17, 2017.

  1. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    I may have a potential bug, not sure. Perhaps I'm just doing something wrong.
    I am using the LLAPI Network Transport Layer.

    Okay here's what is going on, I've finally diagnosed it down to where my issue is coming from, but perhaps I'm
    not fully grasping the way the LLAPI works.

    (VIDEO BELOW). I tried to keep it short and brief to point out my issue I am having.



    But as the first part of the video shows (THE CLIENT IS SENDING AND RECEIVING MESSAGES BETWEEN THE SERVER)... Just for some reason, NO Client side code is actually running, but at the same time the Client is sending the proper information to the server. Example - the Debug log works IF I turn off initialization of server side functions when server starts, but when I make the server initialize things, it no longer works on client side, even though it is working.
     
  2. TwoTen

    TwoTen

    Joined:
    May 25, 2016
    Posts:
    1,168
    Attach a script debugger to the build so you can see the builds console
     
  3. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    @TwoTen : oh wow, yeap good thinking! Just tried it when i got back home. Appears to be working now sense I did the script debugger and found a couple problems. Thanks mate!

    It's usually the most basic things that really just mess you up lol.
     
    TwoTen likes this.