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[Possible Bug?] Timeline in editor mode moves at a different speed to play mode

Discussion in 'Timeline' started by Carwashh, Nov 7, 2017.

  1. Carwashh

    Carwashh

    Joined:
    Jul 28, 2012
    Posts:
    763
    I have a playable clip which iterates through a list of sprites changing the image of a canvas to do some animation, in play mode takes however long the clip length is and works great. However, in editor mode pressing the play on timeline by time the header is 50% of the way through the clip, the animation has finished.

    The clip is 120 frames
    play mode: finishes at 120 frames
    editor mode: finishes at approx 60 frames

    Unity version is 2017.3.0b6
     
  2. Cleo_willo876

    Cleo_willo876

    Joined:
    May 18, 2017
    Posts:
    10
    I need an answer to this aswell... Came across the same problem....
     
  3. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Can you file a bug, or post some more detailed information? What does the custom code look like?