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Bug Possible bug/issue with Cinemachine Pixel Perfect extension? Zooming in on Play.

Discussion in 'Cinemachine' started by tmcdonald, May 17, 2020.

  1. tmcdonald

    tmcdonald

    Joined:
    Mar 20, 2016
    Posts:
    160
    I recorded a GIF of it. It appears that the Pixel Perfect extension is setting the ortho size to 1 as soon as I hit Run, and then it goes to the correct size of 14.

    I'm currently using URP. I have the Cinemachine Brain set to update on Late Update.

    Here is the github link to the project (it's a game jam game.)

    https://github.com/fridgelogic/gdtv-gamejam-2020-05-time

    cinemachine issue.gif
     
  2. tmcdonald

    tmcdonald

    Joined:
    Mar 20, 2016
    Posts:
    160
    For what it's worth, I have it set to 8 PPU. The zoom size is pretty close to 100 PPU, which seems to be the default for most Unity assets, so I wonder if there is some default I have not set up properly somewhere?
     
  3. yuanxing_cai

    yuanxing_cai

    Unity Technologies

    Joined:
    Sep 26, 2014
    Posts:
    335
    Hi! Is it possible that you file a bug for this using Unity's Bug Reporter?
     
  4. tmcdonald

    tmcdonald

    Joined:
    Mar 20, 2016
    Posts:
    160
    Done and done.
     
  5. yuanxing_cai

    yuanxing_cai

    Unity Technologies

    Joined:
    Sep 26, 2014
    Posts:
    335
    Thanks!
     
    tmcdonald likes this.