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Bug POSSIBLE BUG? Animation rigging and avatar masks - 2019.4.20

Discussion in 'Animation' started by NolandoFlorida, Mar 7, 2021.

  1. NolandoFlorida


    Nov 17, 2018
    I have been using animation rigging on a character of mine, and it worked perfectly up until I needed to use avatar masks to animate the character running and reloading simultaneously.

    When I seperated the animator into layers, and assigned the masks, the animation rigging broke and the aim constraints are no longer pointing at the desired transform.

    I am getting this error:
    System.InvalidOperationException: The TransformStreamHandle cannot be resolved.
    Thrown from job: UnityEngine.Animations.Rigging.MultiAimConstraintJob

    but when I researched it nothing came up that matched my situation.

    my avatar is NOT humanoid