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Bug Possible amdgpu / mesa compatibility issue

Discussion in 'Linux' started by esistgut, Sep 6, 2018.

  1. esistgut

    esistgut

    Joined:
    Jan 13, 2014
    Posts:
    5
    I tried to take a look at the 3d game kit on my Linux environment and this is what I see:
    Screenshot from 2018-09-06 14-24-52.png Screenshot from 2018-09-06 14-24-38.png
    This is on Vulkan but something similar happens with the OpenGL renderer too.
    I'm on Ubuntu 18.04, using Mesa 18.3.0-devel, amdgpu, RX 580, I'm attaching glxinfo and vulkaninfo.
     

    Attached Files:

  2. esistgut

    esistgut

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    Jan 13, 2014
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    Opening simpler scenes seems to work fine:
    Screenshot from 2018-09-06 14-37-55.png
     
  3. Tak

    Tak

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    Mar 8, 2010
    Posts:
    1,001
    Can you post your editor log (~/.config/unity3d/Editor.log) from a session where this occurs?
     
  4. esistgut

    esistgut

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    Jan 13, 2014
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    Here it is.
     

    Attached Files:

  5. Tak

    Tak

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    I believe this is a known issue with gpu skinning on Vulkan right now.
    Do you get the same incorrect behavior when running on OpenGL, or something different?
     
  6. esistgut

    esistgut

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    Jan 13, 2014
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    On OpenGL it seems to be another error.
     

    Attached Files:

  7. Keltozak

    Keltozak

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    Jan 30, 2019
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    I have exactly the same problem on openSUSE Tumbleweed with Mesa 18.3.2 and an RX580. Did you find any solution?
     
  8. Michieal

    Michieal

    Joined:
    Jul 7, 2013
    Posts:
    92
    I just got this (OP's) error in 2022.1.14f running on Ubuntu 22.04.
    It completely logged me out of my session on my computer -- which is an upgrade from it rebooting my computer.
    I have a Radeon rx 5500xt video card, a brand new 850 platinum PSU (thought that it might have been a power issue causing the reboot, so I bought a new power supply that arrived yesterday)... and a Ryzen 5 CPU (3600 I think?), 32 gb of memory...

    Command line Arguments used: -force-vulkan -OpenCL-PlatformAndDeviceIndices 0 0

    And, for the record, I have *NEVER* gotten unity to bake a lightmap on Linux. I keep reading how it's working, yet every time I try, it *ALWAYS* fails on me. In fact, I have started keeping a directory of all of the fails and crashes, so that I have log files for it...

    My question is... How do I fix this, so that I can just get back to making my bloody game?

    logs available upon request.