Hello, Actually there is no timescale tweak in cinemachine. We can just ignore timescale. We ship a game and we need to pause it or slow motion it. We don't use global Time.timescale to do this because we have multiple clocks with multiple local timeScale. It will be very practical to have a localTimeScale for Cinemachine (in brain, in camera...) we can change and so the deltaTime used by the whole API is affected but not the entire game. Is this planned ? How can we achieve this ?