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Position in parented systems

Discussion in 'Visual Effect Graph' started by bjedlowski97, Apr 3, 2020.

  1. bjedlowski97

    bjedlowski97

    Joined:
    Feb 13, 2018
    Posts:
    46
    I am having some particles spawn upon death for one of my systems. I want them to spawn in the shape of a circle so I used the circle position node, but it is rotated 90 degrees for some reason, so instead of them fanning out on the z and x axis they are going on the y axis, is there any way to fix this or do I just need to find a workaround. The only way i can figure is to rotate my entire system but that just messes everything else up
     
  2. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    550
    Hi @bjedlowski97 ,

    You can transform their positions; check out this post for more details.
    Hope this helps!
     
  3. bjedlowski97

    bjedlowski97

    Joined:
    Feb 13, 2018
    Posts:
    46
    It seems like what I want to do isn't possible, I applied the transform position node as it showed but I can't get it to rotate in my system. I got it to work in a basic system but unsure if there is anything i can do
     

    Attached Files:

  4. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    550
    Your Set Position block in your screenshot is disabled
    upload_2020-6-18_11-1-48.png