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POSETASTIC - Test Flight Open Beta Invite (over Christmas & NY Holidays)

Discussion in 'Works In Progress - Archive' started by URAwesome, Dec 24, 2014.

  1. URAwesome

    URAwesome

    Joined:
    Sep 28, 2013
    Posts:
    23
    Merry Christmas and a Happy New Year to You All !!!

    I'm writing to say thank you to Unity and the Awesome Unity Community and to share work in progress for 'Posetastic' posing app.

    I'm inviting anyone interested to an open iOS Open Beta - in exchange for a free 'Posetastic' app upon launch.

    As a productivity tool, the app's primary focus is to enable fast iteration of ideas in concept art, character art, design, story-boarding, animation and 3d printing.

    As an educational tool, it functions as an interactive artist's anatomy reference.

    The app currently supports export to BVH and Jpg files for use it other 3D/2D software like Poser, Daz, Phototshop. Obj export and Unity/Maya/Max/Houdini/Modo workflows are coming soon.

    My overall design goal is to develop a fast and intuitive way to create 2d/3d character art. Version 1 will cover most of the basic functionality need to create, remix, play-through and export desired poses and integrate them into advanced software for further refinement.

    There will also be support for other platforms in the near future.

    The app is developed by a two person team, using C# and uScript (visual scripting).

    BETA
    Test Flight is being set up in next few days please keep in touch:
    posetasticapp@gmail.com
    https://twitter.com/PosetasticApp - for regular updates and
    http://posetastic.com/ - for the blog and info


    Best Wishes
    Mark

    285_BALL mode.png
     
    Last edited: Dec 25, 2014
  2. URAwesome

    URAwesome

    Joined:
    Sep 28, 2013
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    23
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Hey Mark pretty interesting tool!

    If you don't mind a couple critiques points - Your marketing information lists BVH which is standard and usable in most applications with minor tweaking, but I find it peculiar Poser and Daz Studio are highlighted in the marketing information when those apps are used by a small (my opinion) partially novice/intermediate, minority of the overall animation community.
    No disrespect to Poser Daz experienced users that are game developers.

    Second point - the only platform you currently support for your beta testing platform is ipad3. Again this is very limiting to developers. It would be awesome if this was available for PC!

    I actually think you have an interesting and possibly viable tool in development, but to limit the user base to only apple ipad3 device is a limiting issue that'd require me as a developer to modify my comfortable working pipeline just to use your tool.

    It appeared with the video there isn't IK tools. I may have missed it but IK is almost a requirement for creating believable motions that produce limbs reacting with objects external from the animation rig - and - speeding up animation development which directly supports your overall design goal - to develop a fast and intuitive way to create 2d/3d character art.

    Though you mentioned future exporting options I think adding fbx right now would increase the usability of your tool instantly.

    Lastly - what is the benefit for a developer to support .obj export? I can only guess for a static deformed mesh object? My understanding and experience using obj is it doesn't support bones nor animation export.

    I hope you aren't discouraged by my comments. My interest is helping people succeed as much as I'm able. :)

    Keep up the great work. It's been a while since I've seen a light weight animation tool that has potential!
     
  4. URAwesome

    URAwesome

    Joined:
    Sep 28, 2013
    Posts:
    23
    Hi theANIMATOR2,

    You raise some excellent points!

    Skill:
    Truth is, being super indie and essentially trying to build bridges betwixt hi-end software and the napkin development environment virtually necessitates Bigging up Poser/Daz/Opensource/(blender) crowd. My personal feeling is that there are many more non-professional/novice/intermediate hobbyists in the wild then there are professional ones - I'm one of them actually :)

    Platform:
    The beta testing and release is for all iPad versions, beginning with iPad3.
    Here's the plan: iOS > Steam > Surface > Shield > Android > Console > Mars

    Ik:
    I had it working, including some innovative time-saving ik controls - needs a bit more integrating with rest of app before becoming a full feature.

    Fbx:
    My understanding is that the code for FBX is a little more complex then BVH. Given the dev time scale and resources BVH takes the lead - FBX is to follow suit.

    Obj:
    Obj is as ubiquitous as Fbx and is meant for Sculptors, 3DPrinters, Non-animators or Animators who want to use their own rigs with the morph-able mannequins. Posetastic is evolving into a character design app and easy prop export is awesome + I've got top secret procedural modeling planned :)

    Super encouraged by your comments - actually the first ever community post with direct question about app functionality and purpose - most excellent!

    ...Still looking for testers!

    All the best with you endeavors all!

    Over and out - Indie dev plowing through the character-building fields of "@"£$ I need to pay my rent"
     
  5. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Great feedback Mark, thanks for the information.
    But the question regarding .obj export is still unanswered. obj doesn't support bones and skin deformation on export, unless I'm outdated with my knowledge. The only purpose for obj exports from an animation package is for static meshes. If I'm mistaken please correct me.
    100% track your logic with bvh and fbx. Keep at it! Any progress is good progress.