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POSER 6 - is there a way to get anims and models from it?

Discussion in 'Formats & External Tools' started by Wing_chun_Dan, Apr 17, 2006.

  1. Wing_chun_Dan

    Wing_chun_Dan

    Joined:
    Apr 14, 2006
    Posts:
    2
    What formats should I save under?

    Is this even at all possible?

    I ask, as Poser is frighteningly easy to use.

    Cheers,


    DB
     
  2. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    IIRC, Poser has a very strict license, allowing you to use only renderings and NOT meshes in any works...

    If it's just internally goofing around, who cares, though?

    IIRC, they are quite paranoid about that, and are VERY restrictive about exporting for that very same reason
     
  3. socksy

    socksy

    Joined:
    May 21, 2005
    Posts:
    244
    You can export walk cycles, and other animations if I remember correctly, to work with their animations in different modellers.
     
  4. joacoerazo_legacy

    joacoerazo_legacy

    Joined:
    Apr 5, 2006
    Posts:
    214
    Hi to all,
    I'm not a pro in Unity stuff but, the meshes generated by Poser have many polygons (Too many), I'd think that is better to avoid use them and make your own low poly characters and props.
    But, if you have to use it, I recomend that Wing_chun_Dan said, import into another application (I suggest Maya) but make a polygon optimization before you send the mesh to Unity.

    Hope that works for you
     
  5. joacoerazo_legacy

    joacoerazo_legacy

    Joined:
    Apr 5, 2006
    Posts:
    214
    You are able to use ReissStudio software?
    That works on maya and it is easy to use.

    Good luck