I'm having problems with text not being rendered on the Blackberry Z10, using the Unity3D Blackberry plugin (non-Pro version). I'm using GUILayout.Label inside OnGUI to display text. This has worked perfectly for iOS and Android, and works some of the time for Blackberry, but I sometimes find portions of the text are not rendered at all, leaving large blank spaces in the text. The attached screenshot shows the problem on the right-side, where there should be legible text filling the right-side area, rather than the only the odd character (it's as if huge blocks of the text just don't display). The same problem has occurred randomly for the other text, like the text on buttons. This doesn't happen in the web player, or for an Android or iOS build. Is this a bug in the Blackberry plugin, perhaps? I'd appreciate any suggestions as to the cause or solution to this problem. By the way, is there a way to view the print/debug.log statements output from Unity C# code in a window, much like logcat for Android? I can't find any information about that, after much searching, and may be useful in figuring out what is going on. Thanks!